Darkfall was released a little over 2 years ago, on the 25th of February 2009.
Having been one of the original members of the team and one of the founders, I felt the urge to tell the story of the making of Darkfall.
This my personal account, but I have tried to tell the story as accurately as possible. There are enough details to fill a book, so I have selected the parts that are important to me in order to fit this into a readable post.
Click here to read ‘The making of Darkfall – One developers perspective’